Tuesday 15 April 2014

How would I fix The LEGO Movie Videogame?



As a studying game developer, this kind of challenge is important, and I'm glad somebody asked me to do it. Being able to identify weak areas and have solutions to try resolve the issues is important. Therefore, let me make a few suggestions that I think would improve the game, and maybe even turn it into a classic.
  • Completely overhaul the gameplay and make it unique: What separates the old school classics from the TT Games? Why do we find more enjoyment in the older titles? Because the gameplay wasn't completely focused on the well-trodden, bland and boring combat mechanics. In LEGOLAND, what do you do? Place buildings, manage resources and swear at the inspector. What do you in the TT Games? Smash bricks and...smash other bricks. There's minor variations, but ultimately it all comes down to destruction. What the game needs is a complete rehash to focus on the construction and exploration mechanics. I mean, YOU'RE PLAYING WITH LEGO! I would definitely focus a lot of development time on nailing some brand new, fun and interesting mechanics that are a lot more emergent and encourage players to experiment and be who they want to be, not who the game designers want them to be.
  • Make the only links to the movie as the locations: If I had my crazy ways, I would be doing what Jamesster suggested, which is to explore the various areas present in the movie. What I wouldn't do is make you stick with the already established characters. You're in a whole interactive LEGO world! You should be able to be yourself, and project the character you want to be onto the characters in front of you. Which leads me to...
  • Build an entirely new story that supports the movie, not copies and ruins it: The story should change so that this is a LEGO world in another boy/girl's basement, with similarly controlling parents, but focusing on different aspects of what it means to be "special". There has to be an alternative conflict to order/chaos that applies to LEGO than can be explored, and if not, the same conflict can be interpreted in different ways. What if this story was about two kids who kept ruining each others sets because they both felt they were playing "the right way"?
  • Make the gameplay challenges teach the player, not hints: The gameplay should naturally teach the player what to do, not character dialogue or tooltips. The player should progressively learn new skills by simply interacting with the world, finding interesting combinations and applying those combinations of logic to other areas. It's okay if the game gives subtle hints, such as limited coin paths and glowing objects, but if it's too obvious, players won't learn for themselves, and they'll get bored easy.
  • Remove as much screen clutter as possible: One big problem both origamiguy and I both had is that, at almost every point in the game, the screen is WAY too busy. By that, there's just so much activity, it can be highly distracting. it's a natural problem with LEGO due to the bright colours, and TT attempted to adjust this by making specific colour palettes for different levels, but they ruined this by throwing in a huge amount of objects, studs, particle effects and all other manner of distractions. You don't need to have a full screen to have fun.
  • Make 5 amazing open world levels, as opposed to 15 terrible linear levels: Less is more. The quality of your product suffers when you focus on quantity. Based on the reviews of LEGO City Undercover, it's clear they can do open-world fairly okay, and so I feel as thought this would be a better path to travel.
  • QA Test the hell out of the game: This is pretty self-explanatory. The gameplay is extremely buggy, and the graphics are also ruined by a significant amount of visual bugs. Obviously, they didn't care much about their QA team who probably worked extremely hard to try and convince the devs to bring the game upto playable state.
I'm sure there's more, but these are the main areas I'd address. As for budget and time constraints? Unfortunately, probably not feasible. What I'd be asking for is an insane amount of work.